Bloodhunt

Assets created during my time on the game Vampire the Masquerade - Bloodhunt back in 2022.
I was responsible for the highpoly/lowpoly/texturing and in-engine implementation with cloth simulation, I also with the help from programming created the system to make this kind of headwear customization work in the game.
Showcased in 2k texture resolution. Each model at 10k Tris.

Texture variations